Top 10 PS5 Exclusives We Hope to See on PS6

byJessica Thompson·
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Top 10 PS5 Exclusives We Hope to See on PS6

The PlayStation 5 generation has produced some genuinely memorable games, from spectacular open-world adventures to smaller, stranger experiments that made Sony’s hardware feel different. As attention gradually turns towards the next generation, these are the ten PS5-era PlayStation games we most want to see return on PS6.

This is a wishlist, not a leak. Sony has not confirmed PS6 versions of these games, and there is no guarantee that every title will receive a native upgrade. We are also using “PS5 exclusives” in the practical sense of major PlayStation console showcases: some launched on PS4 as well, while several later received PC versions. The important point is that each one helped define the PS5 experience.

The ranking considers how much a game could benefit from extra power, how strongly it represents PlayStation, and whether a PS6 edition could offer something meaningful beyond a resolution bump. For the wider picture, see our PS6 games coverage, and read our PS5 exclusivity report for Sony’s current platform strategy.

The PS5 launch heroes

10. Demon’s Souls

Bluepoint’s Demon’s Souls remake remains one of the clearest examples of a launch game being used to sell a new console. Its ruined castles, poisonous valleys and towering bosses were rebuilt with extraordinary visual detail, while near-instant loading made the journey through the Nexus feel more seamless than the original could ever manage.

A PS6 edition could push Boletaria further without changing the deliberate combat that made the remake so effective. More detailed destruction, richer volumetric fog, higher-quality shadows and faster world transitions would all suit the game. We would also like to see a genuinely useful photo mode, expanded challenge options and a smoother way to compare the remake with the original.

The bigger wish is a substantial new mode rather than another basic remaster. A PS6 release could add new archstone content, extra boss encounters or a second campaign built around a different character. Bluepoint’s remake already feels polished, so the next version would need meaningful additions to justify another purchase.

• Genre: Action role-playing game

• PS5 release: 12 November 2020

• Developer: Bluepoint Games

• PS6 wish: New archstone content, richer destruction and a full 4K/60fps-style performance target

10. Demon’s Souls official screenshot
Official 10. Demon’s Souls screenshot

• Official source: PlayStation Blog

9. Astro Bot

Astro Bot is arguably the most joyful game Sony has released in the PS5 era. Team Asobi’s platformer used the DualSense controller, PlayStation history and inventive level design to create something that felt welcoming to new players while still rewarding experienced platform fans.

A PS6 version would not need to make Astro Bot darker or more complicated. It should make the worlds bigger, busier and even more reactive. Imagine fully interactive environments with thousands of tiny moving details, more advanced physics, richer haptic effects and levels that transform around Astro in real time. The console’s extra power could also allow more characters from PlayStation history to appear as proper gameplay partners rather than brief cameos.

Most of all, Astro deserves a new adventure designed specifically around the PS6 controller. If Sony wants a game that immediately communicates what its next machine can do, a colourful Astro Bot sequel is an obvious choice.

• Genre: 3D platformer

• PS5 release: 6 September 2024

• Developer: Team Asobi

• PS6 wish: A larger adventure, more playable PlayStation characters and deeper controller interaction

9. Astro Bot official screenshot
Official 9. Astro Bot screenshot

• Official source: PlayStation Blog

The games that made PS5 feel different

8. Returnal

Returnal was one of the boldest PS5 exclusives because it did not simply present a bigger cinematic adventure. Housemarque built a tense, fast-moving third-person shooter around procedural levels, bullet-hell combat and repeated cycles, turning failure into part of the story. The result was demanding, stylish and unlike almost anything else in Sony’s launch-period line-up.

PS6 hardware could make Returnal’s alien planet even more unsettling. A larger number of enemies on screen, denser weather effects, more complex destruction and almost immediate transitions between biomes would intensify the feeling of being trapped on Atropos. Better simulation could also make each run feel more distinct without losing the carefully balanced roguelike structure.

Our dream version would include a longer story expansion, new biomes and a cooperative mode built around complementary abilities rather than simply adding a second gun. Returnal already demonstrated the technical potential of PS5; on PS6, it could become the definitive high-speed showcase for the new generation.

• Genre: Third-person roguelike action shooter

• PS5 release: 30 April 2021

• Developer: Housemarque

• PS6 wish: New biomes, denser combat encounters, more reactive environments and a substantial expansion

8. Returnal official screenshot
Official 8. Returnal screenshot

• Official source: PlayStation Blog

7. Ratchet & Clank: Rift Apart

Rift Apart was built around the PS5’s SSD, using rifts to throw Ratchet, Rivet and the player between locations with remarkable speed. It was also a reminder that PlayStation can still deliver colourful, imaginative platform-action games with blockbuster production values.

On PS6, Insomniac could make the dimensional gimmick feel less like a sequence of carefully prepared transitions and more like a living part of the world. Imagine rifts opening dynamically during combat, enemies falling through from alternate dimensions, or an entire level changing while the player is still moving through it. Higher simulation detail could make the weapons even more chaotic and the worlds more interactive.

A PS6 follow-up would also be the perfect opportunity to give Rivet a larger role and explore more of the dimensional catastrophe teased by the first game. A new adventure with two-player support would be welcome, but the single-player identity should remain the priority.

• Genre: Action platformer

• PS5 release: 11 June 2021

• Developer: Insomniac Games

• PS6 wish: Dynamic dimensional rifts, more destructible worlds and a bigger role for Rivet

7. Ratchet & Clank: Rift Apart official screenshot
Official 7. Ratchet & Clank: Rift Apart screenshot

• Official source: PlayStation Blog

PlayStation’s biggest blockbusters

6. Marvel’s Spider-Man 2

Marvel’s Spider-Man 2 was designed as a PS5 showcase from the start. Peter Parker and Miles Morales could be switched almost instantly, the map expanded across Manhattan, Queens and Brooklyn, and the web-swinging system became faster and more fluid. Venom, Kraven and the symbiote storyline also gave Insomniac a much larger dramatic canvas.

A PS6 version should be more ambitious than a visual upgrade. The city could become genuinely reactive, with traffic, weather, crowds and criminal activity changing in more persistent ways. Web-swinging could use a more detailed simulation of buildings and movement, while ray-traced lighting could make New York feel even more convincing at night and during storms.

We would also want the complete story content in one package, alongside a new set of missions that bridges the existing game and Insomniac’s next Spider-Man project. Spider-Man 2 already has the foundations of a superb PS6 showcase; the challenge would be making the city feel less like a backdrop and more like a place that remembers what the player has done.

• Genre: Open-world action adventure

• PS5 release: 20 October 2023

• Developer: Insomniac Games

• PS6 wish: A more reactive New York, richer weather and a definitive complete edition

6. Marvel’s Spider-Man 2 official screenshot
Official 6. Marvel’s Spider-Man 2 screenshot

• Official source: PlayStation Blog

5. God of War Ragnarök

God of War Ragnarök closed the Norse saga with a huge adventure covering multiple realms, brutal combat and one of Kratos and Atreus’ most important journeys. It was released across PS4 and PS5, but its scale, facial animation and combat systems still made it one of the generation’s defining PlayStation games.

The obvious PS6 opportunity is a technical edition that finally removes the compromises created by cross-generation development. Denser crowds, more destructible arenas, longer draw distances and improved facial animation could make every realm feel more alive. Faster traversal between areas could also reduce the sense of moving through carefully concealed loading corridors.

We would not want Santa Monica Studio to keep rewriting Ragnarök simply to sell another remaster. A PS6 version makes most sense if it includes a major story expansion, a new challenge mode or a second playable perspective that adds context without weakening the original ending.

• Genre: Action adventure

• PS5 release: 9 November 2022

• Developer: Santa Monica Studio

• PS6 wish: A true next-generation edition with expanded realms, stronger simulation and a substantial new mode

5. God of War Ragnarök official screenshot
Official 5. God of War Ragnarök screenshot

• Official source: PlayStation Blog

The worlds we want to revisit

4. Horizon Forbidden West

Horizon Forbidden West is the kind of game that could benefit enormously from a more powerful console. Guerrilla created a beautiful world packed with machines, tribes, underwater areas and vertical landscapes, but the scale of Aloy’s journey naturally meant that some systems had to work within PS5 and PS4 limits.

A PS6 edition could turn the Forbidden West into a more convincing ecosystem. Machines could travel in larger herds, react to one another and leave more persistent marks on the landscape. Storms could alter routes and visibility, settlements could feel more populated, and the world could continue changing after major story events rather than resetting around the player.

The Burning Shores expansion already showed how far Guerrilla could push the hardware. A PS6 package combining the main game, the expansion and a new post-story region would be one of the most attractive ways to revisit Aloy’s adventure. It would also give Sony a powerful open-world showcase while fans wait for the next full Horizon game.

• Genre: Open-world action role-playing game

• PS5 release: 18 February 2022

• Developer: Guerrilla

• PS6 wish: A more dynamic machine ecosystem, denser settlements and a complete edition with new post-story content

4. Horizon Forbidden West official screenshot
Official 4. Horizon Forbidden West screenshot

• Official source: PlayStation Blog

3. Stellar Blade

Stellar Blade arrived as a fast, stylish action game with a striking science-fiction setting, demanding combat and a clear visual identity. It also represented an important moment for PlayStation: a high-profile console exclusive from an external studio that quickly became part of the wider conversation around PS5 games.

A PS6 version could improve the areas where the original was already reaching for more. Larger crowds, more detailed environments and more seamless transitions between exploration and combat would make Xion and the surrounding wastelands feel less segmented. The combat could also benefit from more enemy variety and smarter group behaviour rather than simply adding bigger numbers.

The most exciting possibility would be a new chapter that builds on the original world instead of replacing it. Shift Up has a strong foundation in the characters, visual design and combat language. A PS6 sequel could be a sharper, larger and more confident science-fiction action adventure.

• Genre: Action adventure

• PS5 release: 26 April 2024

• Developer: Shift Up

• PS6 wish: A larger interconnected world, smarter enemy groups and a full sequel rather than a simple remaster

3. Stellar Blade official screenshot
Official 3. Stellar Blade screenshot

• Official source: PlayStation Blog

The technical showcases

2. Gran Turismo 7

Gran Turismo 7 is one of the safest picks on this list because the series has always doubled as a demonstration of PlayStation hardware. Polyphony Digital’s racing simulator combines detailed cars, historic circuits, weather changes, tuning and an enormous amount of automotive history in a package that rewards both serious racers and casual players.

PS6 could make the simulation more ambitious in ways that are immediately visible. More accurate lighting, denser trackside detail, fully dynamic weather and higher-fidelity car interiors would all improve the experience, but the biggest opportunity is scale. A PS6 edition could support larger online grids, more complex race-day events and a richer career mode that makes the world outside the circuit matter.

We would also like to see a more flexible single-player campaign and stronger support for endurance racing. A native PS6 version should feel like the ultimate expression of the Gran Turismo idea: not merely a prettier car collection, but a deeper celebration of driving culture.

• Genre: Racing simulation

• PS5 release: 4 March 2022

• Developer: Polyphony Digital

• PS6 wish: Larger grids, more advanced weather, a deeper career mode and even more detailed cars and circuits

2. Gran Turismo 7 official screenshot
Official 2. Gran Turismo 7 screenshot

• Official source: PlayStation Blog

1. The Last of Us Part II Remastered

The Last of Us Part II Remastered is the most unusual entry here because it is already a PS5 remaster rather than a game that originally launched as a native PS5 title. Even so, it showed how much Naughty Dog could add around an existing campaign: No Return, Lost Levels, Guitar Free Play, new commentary and technical improvements all gave returning players extra reasons to revisit the story.

A PS6 edition should only happen if it offers a similarly meaningful package. Native next-generation animation, more advanced enemy behaviours, improved destruction and stronger environmental simulation could make stealth and combat feel more unpredictable. A larger No Return mode with new locations, modifiers and playable characters would also suit the game’s systems.

Most importantly, the story should remain intact. The best PS6 version would be a definitive edition that brings together the campaign, additional modes and behind-the-scenes material, while using extra hardware power to make Seattle and Jackson feel more physically convincing. It would be a preservation piece as much as a technical showcase.

• Genre: Third-person action adventure

• PS5 release: 19 January 2024

• Developer: Naughty Dog

• PS6 wish: More advanced stealth simulation, expanded No Return content and a definitive complete edition

1. The Last of Us Part II Remastered official screenshot
Official 1. The Last of Us Part II Remastered screenshot

• Official source: PlayStation Blog

What we want from PS6 versions

The common thread across these games is that a PS6 release should be more than sharper textures and a new logo. Demon’s Souls needs new content, Astro Bot needs new ideas, Returnal needs more worlds, and Gran Turismo needs a deeper simulation. A simple resolution patch would be welcome, but it would not be enough to make players buy a game they may already own.

Sony’s best PS6 upgrades should use the hardware where players can feel the difference: world simulation, animation, lighting, destruction, loading, sound and controller feedback. The strongest versions would also preserve the original games, offering improved accessibility and performance without removing the qualities that made them special.

There is no official confirmation that any of these ten games is being prepared for PS6. They are simply the PlayStation experiences we believe could benefit most from a second life on the next console. If Sony gets the balance right, the PS6’s backwards compatibility and upgrade programme could turn the best of the PS5 generation into a library that feels better, deeper and more enduring.

For the latest confirmed PlayStation broadcasts and announcements, keep our State of Play September 2026 guide bookmarked. And let us know which PS5 game you would put at number one. df